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Crossword Dungeon

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Devlog

  • Approach (How I use AI for code from a software engineer's perspective)
    April 29, 2026 by enegames
    I am a professional software engineer by trade. Like in most companies, I am required to leverage AI coding tools to do my work. I have been doing so for over a year, and in the last few months I no l... Continue reading
  • Mechanics work, bringing the game to life with content
    April 16, 2026 by enegames
    I am at the point where the mechanics are solid and game play is enjoyable. But the world feels a little sterile. How can I add some flavor? I already have a concept of non-puzzle based content -- the... Continue reading
  • First playtest
    April 12, 2026 by enegames
    Watching someone play your game is quite maddening / insightful. Crossword Dungeon blends mechanics and UI from crossword solving and dungeon crawling. Crossword solving is the primary agency, but cho... Continue reading
  • Origin
    April 12, 2026 by enegames
    What if a crossword puzzle was the size of a mansion? Each lettered cell would be a room, connected by hallways that you could walk through to explore. This was the random thought that struck me quite... Continue reading
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